And secondly EVERY time I am at the airpot, it’s plenty long enough to get through a couple of sections of career mode in GT, so again, the point is there are indeed times when career mode is completely playable and that’s just ONE example of when ONE person might get that kind of time. Play someones got their panties in a bunch :Dįirst off, I haven’t finished entire games in an airport before, but I have had some long layovers (18 hours is my record, that’s before I had a PSP). In this respect, Gran Turismo PSP doesn’t stall, effortlessly powering to the front of the handheld field in a manner that is likely to leave many a petrolhead breathless. It’s you and your machine versus the circuit. And here you’ve got that experience distilled into perhaps its purest pick-up-and-play form. What GT does better than most is to provide one of the most exhilarating opportunities to take a car out on a track and push it to its limits. Stick with the game in the first hour or so, as you have to contend with driving in cars that have little to no sense of speed, and you’ll eventually be cruising around some stunning tracks and pushing supercharged beasts to their limit. No other driving game on the handheld comes anywhere near to delivering a handling model this advanced, with tracks so detailed you can feel the bumps and undulations in the road surfaces. Gran Turismo on PSP feels like Gran Turismo, even when played with the usually less than satisfactory analogue nub. It’s not a great substitute for a career mode. The only restriction is that the Car Dealerships only show certain manufacturers at certain times. Instead you just bash away with no particular goal in mind besides accumulating credits to buy cars. There’s no career mode to speak of – just Single Race, Time Trial and Drift Trial options, for which you pick a car and a track and then have at it, without any structured progression or notable unlocks. For now, join the debate in our GT PSP forum, or keep reading of the latest reviews and scores for GT PSP… The question, then, is who missed the point: the reviewers, or Polyphony Digital? In their quest to make the game quick to pick up and play, did they water down the quintessential Gran Turismo experience, or did the critics miss the point? We’ll find out for ourselves come October 1st. Yamauchi defended this decision with the assumption that players will only play the game for short periods of time, and may not be willing to dive as deep as they would have in the console games. Indeed, Kazunori Yamauchi has been telling us this game would be structured differently than any of the others since June, focusing on “driving missions and tasks” as opposed to working your way up the ladder, tweaking your cars to win more money. Unfortunately, however, not all are postive, with critics missing the “career mode” that made previous GT games so enjoyable. Today the review embargo has been lifted on media outlets with copies of Gran Turismo PSP, and thoughts and opinions are quickly popping up across the web.
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